Dark souls input delay5/30/2023 There’s nothing worse than a crowded HUD full of maps, status bars, items etc. One final thing I want to touch on is a pretty minor change, but one that I had no idea I wanted so badly until I tried it out. It looks and sounds like Dark Souls, but if you were expecting drastic changes and brand-new, never before imagined landscapes then you will be left wanting. Once again I have to cite the inherent restrictions in a third-entry title that prevent the artists and designers from completely revamping the entire aesthetic, so it’s kind of a win-lose situation. The art style, on the other hand, remains fabulous, and while some areas feel a bit too Bloodborne for my liking, the swamps, graveyards, castle interiors and toxic swamps are all beautifully designed and feel very Souls-esque. Fans don’t play these games for the pretty graphics (thank god) which is a good thing because the textures, clipping, and particle effects are nothing to write home about. The graphics themselves are also rather underwhelming, and for an entry three-years into a console cycle one would expect something just a tad more impressive. Events like these will play out constantly throughout the game and is something that seems so easy to fix it blows my mind that the QC folks just let it slide. Imagine battling an enemy on a bridge in Anor Londo, and just as you get to the edge and hold off on slashing, your character does so anyway and falls off. When engaging enemies and frantically squeezing your attack buttons, your character will often continue to attack even when you’ve stopped pulling the trigger. Input lag and attack sequencing are brutal in this game, and will cost you. Something that may have existed in prior entries, but if it did never stuck out to me, reared its ugly head about 45 seconds into playing Dark Souls III. ![]() Certain areas are Blighttown-level bad and are extra-frustrating when combined with another issue plaguing the game. Unfortunately, despite having multiple chances to get this right, From dropped the ball on this once again, and Dark Souls III features some of the most sluggish and choppy framerates in the series. Don’t get me wrong, 60+fps would be wonderful, and as the PS4 release of Dark Souls II taught us, is especially wonderful for a game with combat as smooth and addictive as those in the Souls series. Why From? Why do your framerates always suck so hard? Unlike a lot of gamers, I don’t really stress about how fast the framerate is-for most games. A major one, especially for those of us playing on console, is the framerate. Rather than re-iterate and re-review these aspects of the game-they’re great, as always–I’ll try to focus on a few of the new things, and unfortunately, some of the recurring and problematic issues that have plagued the series pretty much from the beginning.
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